Description and characteristics of the Lenovo A536 phone

Android OS v4.4.2 (KitKat)

Mediatek MT6582M

1 GB / 8 GB

5 inches 480 x 854 px

Lenovo A536 (A536) smartphone was released in 2014. It is equipped with Mediatek MT6582M chipset, 1 GB of RAM and 8 GB of internal memory.

Lenovo A536 runs Android OS v4.4.2 (KitKat) out of the box. It comes with a 2000 mAh Li-Po battery. It is equipped with a 5-inch TFT display with a resolution of 480 x 854 px. Thin film transistor (TFT) LCD is a variant of liquid crystal display (LCD).

Description of the advantages and disadvantages of the A536 phone

The Lenovo A536 measures 72 mm wide, 139.6 mm long and 9.95 mm thick. With such dimensions it is convenient to operate the device with one hand. In addition, the weight of the device is about 148 g. Even if you operate the device with one hand, its weight is almost not felt.

If we evaluate the overall ease of use of the phone taking into account the size and weight, then there will be no problems with everyday use.

The smartphone is equipped with a 4-core MediaTek MT6582M processor, which is made at 28 nm. technical process.

The smartphone has only 1 GB. RAM, which is quite small. Instances of low RAM will occur regularly, so even when using light applications you will experience instability in operation.

The storage capacity of the device is 8 GB, and if the smartphone is mainly used for correspondence and social networks, then there will be no problems, but if you are going to use it for photography, video shooting and games, you should look at a device of a higher class.

The phone is compatible with SD cards, so you can easily expand its memory. So you probably don't need to worry about storage capacity.

The A536 has a 5-inch display diagonal. The display is large enough that you will rarely have problems with its size. However, this display is not suitable for writing long texts.

In terms of quality, the screen may appear pixelated when displaying a picture or video. It should be sufficient for normal use.

The main camera of the phone has 5.04 megapixels, which should be enough in most cases. However, you may be slightly unsatisfied with the quality of the photos.

Also, the smartphone has a 1.92 megapixel front camera, which is low. If you care about the quality of your photos, you should consider a higher-end smartphone.

The Lenovo A536 battery capacity is 2000 mAh, which is a common capacity indicator. Compared to other smartphones, the Lenovo A536's battery life is average. You don't have to worry about anything during daily use. However, if you spend time surfing the internet or playing games, you might be a little underwhelmed by the battery life.

Wireless Connectivity Options

Methods for setting up connections between devices without using wires are the most convenient and popular. But in order to connect the Lenovo A536 to your TV wirelessly, the latter must support Smart TV technology. Otherwise, you can only connect via cable.

Via Wi-Fi Direct

Wi-Fi Direct is a feature that is supported by most Smart TV models. It allows you to display an image from the Lenovo A536 screen on a TV receiver. To connect in this way, you must:

  1. Activate Wi-Fi Direct in the “Network” section of the TV settings.
  2. On your phone, open settings and go to the Wi-Fi section.
  3. Press the button with three dots and select Wi-Fi Direct.
  4. Select your television receiver from the menu of available devices.

After performing these manipulations, you will need to open the file manager or gallery, select the required file, click the “Share” button and select Wi-Fi Direct as the sending method.

Detailed technical specifications

Make and model

Make and model of the device, and alternative names (if any).

Brand

Device manufacturer company.

Lenovo
Model

Device name.

A536

Design

Appearance of the device including dimensions, weight, volume, colors and materials.

Width

The horizontal side of the device when used in standard orientation.

72 mm (millimeters)
Height

The vertical side of the device when used in standard orientation.

139.6 mm (millimeters)
Thickness

The cross-sectional size of the device.

9.95 mm (millimeters)
Weight

How much does the device weigh excluding the case, SIM and memory cards and other additional elements.

148 g (grams)
Volume

Approximate value calculated using the formula: length times width times height.

100.01 cm³ (cubic centimeters)
Colors

What colors is the device available in?

Black White
Housing materials

What materials is the body made of?

Plastic

System on a Chip (SoC)

A system on a chip, a single-chip system (System on a Chip, SoC) is when several systems performing different device functions are connected on one chip.

System on a Chip (SoC)

A single-chip system that contains components such as a processor, graphics accelerator, memory units, communication interfaces, etc., as well as software for the operation of the system.

MediaTek MT6582M

Central processing unit (CPU)

Central processing unit (CPU)

The main component of the device is responsible for calculations and data processing.

ARM Cortex-A7
Technical process

What technological process is used to make the chip? The smaller the process technology, the better - the chips consume less power and generate less heat.

28 nm (nanometers)
Processor size

Processor capacity is a parameter that indicates how many bits of data a processor register processes in 1 clock cycle. This is usually 32 or 64 bits.

32 bit
Instruction Set Architecture

Instruction set architecture (ISA) is a programmable part of the microprocessor core used by software to control the operation of the processor.

ARMv7
Number of processor cores

The processor can be either single-core or multi-core. The performance of the processor depends on the number of cores (threads). The more cores working simultaneously, the higher the power consumption, so in mobile devices all cores are used only under high load.

4
CPU clock speed

Clock speed is the number of operations per second that a processor or its core can achieve. The higher the frequency, the higher the overall performance of the device, but performance also depends on the processor architecture and the number of cores.

1300 MHz (megahertz)

Graphics Processing Unit (GPU)

Graphics Processing Unit (GPU)

The graphics processing unit (GPU) is used to process and display graphics - 3D effects, games, interfaces and other visual elements. Due to the pipeline architecture, the GPU is many times more efficient in graphics processing than the processor.

ARM Mali-400 MP2
Number of GPU cores

Similar to a processor, a GPU can have one core or several. The number of cores (threads) determines the performance and amount of information processed. The more cores, the better.

2
GPU clock speed

Clock speed is the number of operations per second that the GPU or its core is capable of achieving. The higher the frequency, the higher the speed of the processor, and therefore the number of tasks it can solve.

416 MHz (megahertz)

Random access memory (RAM)

Amount of random access memory (RAM)

RAM (Random Access Memory, RAM, RAM) is temporary memory (works only while the device is running), which stores data and code for the operational operation of programs and applications. The more RAM, the more programs you can run simultaneously without loss of performance (there will be fewer “brakes”).

1 GB (gigabytes)
Number of RAM channels

1 is a single-channel RAM operating mode, basic, when 1 memory module is used. 2 is already a two-channel mode - a mode of parallel operation of 2 modules or pairs of modules, memory channels - this mode is 2 times faster than a single-channel one. 3 – three-channel mode is 3 times faster than single-channel mode.

Single channel
RAM frequency

The frequency of RAM determines the speed of RAM, or rather the speed of data transfer and reception. In theory, the higher the frequency, the more powerful the RAM.

533 MHz (megahertz)

Built-in memory

Most mobile devices have built-in Flash memory, which is used as a storage for system data, the operating system, as well as user data - photos, videos, recordings and much more.

Built-in memory capacity

The higher the amount of built-in memory, the more games, programs, music, videos and your other files will fit in the device, especially the amount of memory is important when the device does not support memory cards.

8 GB (gigabytes)

Operating system

A mobile operating system (OS) is pre-installed software with a well-thought-out interface for user control of device functions.

Operating system (OS)

The operating system installed by default by the device manufacturer, as well as its version.

Android 4.4.2 KitKat

Battery

To operate autonomously, a mobile device requires a battery that powers all its components.

Battery capacity

The main characteristic of a battery is its maximum capacity, that is, the charge it can store. Capacity is measured in mAh (mAh, milliamp-hour). The higher the capacity, the longer the mobile device can work.

2000 mAh (milliamp-hours)
Battery type

Many types of batteries have been used in portable devices, but NiCd (nickel-cadmium), NiMH (nickel-metal hydride), and even more so SLA (lead-acid) batteries are already considered obsolete. Instead, modern mobile devices use Li-Ion (lithium-ion) and Li-Pol, Li-Poly (lithium-polymer) batteries.

Li-polymer
Call duration on 2G network (GSM, CDMA)

Approximately how long will it take for a fully charged battery to discharge when talking in 2G mode. Approximate, because this time is influenced by many factors, such as the operator, signal strength, active applications, and so on.

15 hours 30 minutes 15.5 hours (hours) 930 minutes (minutes) 0.6 days
Waiting time on 2G network (GSM, CDMA)

Approximately how long will it take for a fully charged battery to discharge if the mobile device is not used and is connected in 2G mode.

300 h (hours) 18000 min (minutes) 12.5 days
Call duration on 3G network (WCDMA, UMTS, CDMA2000)

About how long a fully charged battery will be discharged during a call on third generation networks. Approximate time because it is influenced by various factors, including ambient temperature.

12 h (hours) 720 min (minutes) 0.5 days
Waiting time on 3G network (WCDMA, UMTS, CDMA2000)

About how long a fully charged battery will be discharged if the mobile device is in standby mode and connected to third generation networks.

300 h (hours) 18000 min (minutes) 12.5 days

Screen

The screen (display) is the main element for displaying graphic information.

Technology

The technology used to make the screen. There are many types of display manufacturing with their pros and cons.

TFT
Diagonal

The screen diagonal of a device is measured in inches (inch, in or simply ″), and 1″ is equal to 2.54 cm.

5 in (inches) 127 mm (millimeters) 12.7 cm (centimeters)
Width

Approximate screen width

62.23 mm (millimeters) 6.22 cm (centimeters)
Height

Approximate screen height

110.71 mm (millimeters) 11.07 cm (centimeters)
Aspect Ratio

Aspect ratio is the ratio of the shorter side of the screen, which is considered to be 1, to the longer side, which is denoted by a decimal fraction indicating the ratio to the short side.

1.779:1
Screen resolution

Screen resolution is the number of horizontal pixels (dots) multiplied by the number of vertical pixels. The higher the resolution, the more detailed the image will be.

480 x 854 pixels
Pixel Density

The number of pixels per inch or PPI (pixels per inch) indicates the density of pixels per 1 inch (2.54 cm) of the screen. The higher the PPI, the sharper the image, and the less visible or even invisible “squares and dots” (pixels).

196 ppi (pixels per inch) 77 ppcm (pixels per centimeter)
Color depth

Color depth means how many bits are used in 1 pixel to display color (bits per pixel).

24 bit 16777216 colors
Screen area

Approximate usable area occupied by the screen on the front of the device. The higher the percentage, the narrower the frames around the display or the smaller the “chin with bangs.”

68.76% (percent)
Touch screen

A touch screen is a device that usually covers the display and is a touch input tool. In fact, in mobile devices, the touchscreen is a replacement for the keyboard and mouse.

Yes
Touch screen type

There are many types of touch screens, with their pros and cons. Mobile devices often use capacitive touchscreens, but technology does not stand still and new types of sensors are appearing.

Capacitive
Multi-touch

Touch screen support for two or more touches. For example, zooming photos with two fingers.

Yes

Main camera

The main camera, usually built into the rear of the device, is designed for creating photo and video content.

Maximum image resolution

This is the maximum number of pixels (dots) horizontally and vertically. The higher the resolution, the more detailed the image will be. Resolution can also be indicated in megapixels - this is the total number of pixels that can be in the image, calculated by the formula: vertical pixels multiplied by the number of horizontal pixels and divide the resulting amount by 1 million.

2592 x 1944 pixels 5.04 MP (megapixels)
Matrix type

There are two main types of photomatrix, CCD (Charge-Coupled Device) and CMOS (Complimentary Metal-Oxide Semiconductor). Mobile devices mainly use a CMOS matrix - it requires less space, has low power consumption and heating. Recently, new types of sensors have begun to appear, for example PureCel from OmniVision.

CMOS (complementary metal-oxide semiconductor)
Flash type

Most mobile devices are equipped with light-emitting diode (LED) flashes, but there are also xenon flashes. As a flash, xenon is better - it is more powerful, but LED is more versatile (can work as a flashlight) and consumes less electricity.

LED
Maximum video resolution

This is the maximum number of pixels (dots) horizontally and vertically. The higher the resolution, the more detailed the image will be.

1920 x 1088 pixels 2.09 MP (megapixels)
FPS video recording at maximum resolution

FPS (Frames per Second, frame rate) is the number of frames that changes in 1 second. The higher the number of frames per second, the smoother the image will be. In this case, we mean the number of frames that the camera can achieve at its maximum resolution; the lower the resolution, the higher the FPS can be.

30 fps (frames per second)
Presence of flash

Incorporating a flash into a mobile device allows you to take pictures in low light conditions. Creates the necessary lighting and compensates for the lack of natural light.

Yes
Digital zoom

With digital zoom (zoom, enlargement), the subject is brought closer due to software image algorithms. The higher the magnification with digital zoom, the worse the image quality (noise, blur) will be compared to a non-zoomed one.

Yes
Focus on face

Function of auto-detection of living objects and autofocus on their face or head.

Yes
Panoramic shooting mode

Panoramic photography is a series of frames where each subsequent frame is a continuation of the previous one; at the end of the shooting, all frames are stitched together at the software level to create a panoramic photograph. Frames can be shot both vertically and horizontally, and their width can be up to 360 degrees. This type of shooting is used when the camera's viewing angle is not enough to capture the entire scene.

Yes
HDR shooting mode

HDR photography takes a quick series of shots with highlights, midtones, and shadows, then combines them into a single frame with high dynamic range.

Yes
Electronic (digital) image stabilizer

EIS (Electronic Image Stabilizer - digital image stabilization) is performed using software algorithms and is needed to reduce blurring when the camera shakes.

Yes
ISO Setting

ISO is the level of light sensitivity. The lower the ISO, the less sensitive the camera's light sensor and the smoother the image with less noise. The higher the ISO, the higher the light sensitivity, but more noise, graininess, or decreased sharpness.

Yes
Additional Information

Additional information about the functions and characteristics of cameras.

Autofocus Geo-tagging Touch focus

Front-camera

The front camera of a mobile device (selfie camera, rear camera) is a camera on the front part, which is usually used for video communication, recognition of gestures or faces, and selfie photographs.

Photo resolution

The maximum image resolution that the camera can produce. As resolution increases, image detail increases. Resolution can also be indicated in megapixels (the total number of pixels that an image can consist of) - these are vertical pixels multiplied by horizontal pixels and divided by 1 million.

1600 x 1200 pixels 1.92 MP (megapixels)

Memory card

A memory card (flash card) is an external data storage device that is used in many devices to increase memory capacity.

Memory card type and formats

Mobile devices usually use 3 types of memory cards - SD, miniSD and the most common microSD. Each type has its own formats that the device supports.

microSD microSDHC

SIM card

Subscriber Identification Module (SIM) used in mobile devices to identify subscribers in cellular networks.

Type, size of SIM card

A regular (mini SIM) card has dimensions of 25x15 mm. Micro SIM - 15x12 mm. Nano SIM - 12.3x8.8 mm. The sizes of SIM cards are different and not interchangeable. There is also an eSIM (virtual, electronic SIM card), it is built into the device and does not take up space.

Mini-SIM (2FF - second form factor, since the late 1990s, 25.00 x 15.00 x 0.76 mm)
Number of SIM cards

How many SIM cards does the device support?

2

Mobile networks

This is a system in which communication and data transfer is carried out between subscribers, the location of one or more of which changes. This section lists the supported mobile communication standards and frequencies.

GSM

GSM (Global System for Mobile Communications) is a standard for digital mobile cellular communications of the second generation 2G with time and frequency division of channels. GSM came to replace analog cellular communications 1G (first generation).

GSM 900 MHz GSM 1800 MHz GSM 1900 MHz
UMTS

UMTS (Universal Mobile Telecommunications System), also called 3GSM, is a third generation (3G) mobile communications standard based on the WCDMA air interface.

UMTS 900 MHz UMTS 2100 MHz

Mobile network data standards

What data transfer standards in cellular networks are supported by the device, as well as their speed.

Data transmission technologies

Technologies for receiving and transmitting data, as well as their maximum speed.

UMTS (384 kbit/s) EDGE GPRS HSPA+ (HSUPA 5.76 Mbit/s, HSDPA 21 Mbit/s)

WiFi

Wi-Fi (Wireless Fidelity) is a technology for wireless data transmission over a local network among devices based on IEEE 802.11 standards.

Wi-Fi Hot-Spot

A hotspot is a Wi-Fi access point. In a mobile device, Hot-Spot turns the smartphone into a Wi-Fi access point, essentially turning it into a router capable of distributing the Internet.

Yes
WiFi

Supported WIFI wireless network standards.

802.11b (IEEE 802.11b-1999) 802.11g (IEEE 802.11g-2003) 802.11n (IEEE 802.11n-2009)

Bluetooth

Bluetooth (BT, bluetooth (z), “blue tooth”) is a short-range wireless network (up to 10, sometimes 100 meters) operating on radio waves to transmit voice and data between devices.

Bluetooth version

Bluetooth technology is actively developing and, since 1998, has been constantly updating versions of the standard. Each subsequent version introduces one or several improvements in data exchange speed, range, facilitates pairing, reduces power consumption, or introduces some new protocols and operating profiles. The higher the Bluetooth version, the better. The technology is also backward compatible, for example, if your mobile device has version 5.0, then it will work with accessories version 4.2 and lower, but the improvements introduced in version 5.0 will not work; they will work only if both the device and accessories are version 5.

4.0
A2DP profile

The A2DP Bluetooth profile is designed to transmit a high-quality two-channel stereo signal via Bluetooth to wireless headphones, speakers and other acoustics.

Yes

Sensors

Modern devices have many sensors that help in measurements, trigger functions, and make using the device more pleasant.

Proximity sensor

The proximity sensor reacts to the proximity of the mobile device to some object. For example, the sensor is used when talking on the phone to turn off the screen, which saves energy and prevents you from pressing buttons with your ear or cheek.

Yes
Accelerometer

An accelerometer is a sensor that measures apparent acceleration, that is, it determines the position and distance at which a mobile device moves in space. Based on the data from this sensor, the screen orientation change, pedometer, control using tilts and gestures in games and applications, etc. work.

Yes
Additional sensors

Audio

Audio - characteristics and capabilities of a mobile device in terms of sound.

Music speaker

There are two types of speakers in mobile devices - auditory and musical. The auditory speaker (speaker) is used for conversation, the music speaker (buzzer) is used to play music and sounds.

Loudspeaker Earphone

Radio

The radio in a mobile device can be built-in by the manufacturer (catch local radio channels, no internet required, often works only with headphones (as an antenna), but not always) or installed as an online application (requires internet, but more channels and often better quality) .

Built-in radio

Is a radio tuner integrated into the mobile device?

Yes

Navigation and location

The location is determined by satellite navigation systems that track the device's autonomous geospatial location at multiple points. The most common satellite navigation systems are GPS, GLONASS, and the Chinese BeiDou.

GPS

GPS (Global Positioning System) is a global satellite navigation system that can determine the position of a mobile device, build routes and find the desired object on the map with an accuracy of several meters.

Yes
A-GPS

A-GPS (Assisted GPS) is an assistive technology that will help you quickly find the location of your cellular device without waiting for satellite data, which is especially important in indoors and cities. Location is determined in various ways, for example, Wi-Fi access points, mobile towers, bluetooth and others.

Yes
Additional navigation systems

USB connector

USB (Universal Serial Bus) is a serial interface for connecting peripherals to computers, smartphones, laptops and much more. The interface allows you to exchange data and power a peripheral device with energy, as well as connect several peripheral devices to one USB connector at once.

Connector type

What type of USB connector is used in the device.

Micro USB
USB standard

The higher the standard, the faster the throughput, or more precisely the data exchange rate. With version 3.0 of the standard, the current was increased to 0.9A, eliminating the need for additional power for some devices.

2.0
USB Mass Storage

Connecting a mobile device via USB as a data storage device. That is, when you enable this mode, your device can be used as a flash drive.

Yes
Additional characteristics

Additional features of the USB connector, for example, OTG, whether the connection is supported, peripheral devices and additional memory.

Charging via USB

Headphone jack

A TRS headphone jack (or jack) is a common standard of connectors used for transmitting audio signals. By diameter there are jack (6.5 mm), mini-jack (3.5 mm) and micro-jack (2.5 mm). In mobile devices, the 3.5mm jack was considered the most popular and widespread, but recently they began to be removed, leaving only USB connectors, through which headphones are connected with a corresponding plug or using adapters.

3.5mm headphone jack

Does the device have a 3.5 mm audio jack?

Yes

Connection and synchronization

Options for synchronizing your mobile device and connecting it to other devices.

Connection, synchronization

Types of synchronization and connection technologies supported by the device.

Computer sync OTA sync Tethering

Browser

A browser is a browser program for viewing sites and their content on the Internet. Through the browser, you can open websites, search for information, download necessary files, watch streaming videos, play browser games, etc.

Technologies

Markup and programming languages ​​supported by the built-in (standard) browser. For mobile devices, you can install additional browser applications if the standard one does not suit you.

HTML HTML5 CSS 3

Audio file formats/codecs

Mobile devices support many audio file formats, as well as codecs for playing them.

Default formats

The formats that the mobile device supports out of the box are indicated. But if the device does not support the format you need, then you can try adding support for it. Sometimes support depends on the technical characteristics of the device (“hardware”) and nothing can be added here, but often the ability to process a particular audio format depends on the software part. You can install another audio player or codec set separately.

AAC (Advanced Audio Coding) AMR / AMR-NB / GSM-AMR (Adaptive Multi-Rate, .amr, .3ga) MIDI MP3 (MPEG-2 Audio Layer II, .mp3) WMA (Windows Media Audio, .wma) WAV (Waveform Audio File Format, .wav, .wave)

Video file formats/codecs

Video file formats that the device supports and is capable of decoding and playing.

Default formats

Video file formats that the device is capable of playing with standard firmware and a standard (built-in) set of programs. Not all formats are supported by default, but you can install a third-party video player and/or set of codecs.

3GPP (3rd Generation Partnership Project, .3gp) AVI (Audio Video Interleaved, .avi) H.263 H.264 / MPEG-4 Part 10 / AVC video MP4 (MPEG-4 Part 14, .mp4, .m4a, .m4p , .m4b, .m4r, .m4v) WMV (Windows Media Video, .wmv)
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